Stanford Junior and Infant School
Living together - Learning together
When planning and teaching computing at Stanford Junior and Infant School, we believe that it is an essential part of the curriculum; a subject that not only stands alone but is woven and should be an integral part of all learning. Computing, in general, is a significant part of everyone’s daily life and children should be at the forefront of new technology, with a thirst for learning what is out there. Computing within schools can therefore provide a wealth of learning opportunities and transferrable skills explicitly within the Computing lesson and across other curriculum subjects.
Through the study of Computing, children will be able to develop a wide range of fundamental skills, knowledge and understanding that will actually equip them for the rest of their life. Computers and technology are such a part of everyday life that our children would be at a disadvantage would they not be exposed to a thorough and robust Computing curriculum. Children must be taught in the art form of ‘Computational Thinking’ in order to provide them essential knowledge that will enable them to participate effectively and safely in the digital world beyond our gates.
In Early Years provision will be exposed to the understanding of internet safety as they explore the world around them and how technology is an everyday part of their learning and understanding of the world.
Children in both KS1 and KS2 are taught in weekly sessions by their class teacher as detailed below:-
Pupils should be taught to:
Pupils should be taught to:
In addition to this technology is always available in the classrooms and is used throughout the day to enhance the children’s learning experience across other areas of the curriculum.
Our Computing curriculum will ensure all pupils develop key computing learning skills, as set out by the national curriculum.
After the implementation of this robust computing curriculum, children at Stanford Junior and Infant School, will be digitally literate and able to join the rest of the world on its digital platform. They will be equipped, not only with the skills and knowledge to use technology effectively and for their own benefit, but more importantly – safely. The biggest impact we want on our children is that they understand the consequences of using the internet and that they are also aware of how to keep themselves safe online.
As children become more confident in their abilities in Computing, they will become more independent and key life skills such as problem-solving, logical thinking and self-evaluation become second nature.
Scratch Community is a fantastic programming resource for learners of all ages. What better place to start than a site dedicated specifically for those who want to use Scratch to learn programming? Here you will find videos, lesson plans, worksheets, discussions and even real people to ask for help.
Or for a more game based approach try code.org
BBC Bitsize always has lots of useful information and resources to get to grips with Computing
Pupils in Juniper class have been learning about communication and how we can communicate using email. They opened an email sent by Mrs Smith and learnt how to respond to emails using Purple Mash.
This week children have been programming the Beebots to move in different directions including forwards, backwards and turning around.
The Sunflowers have been learning all about how to stay safe when they go online.
W- My dad checks my games before he lets me play them.
T- Don't tell anyone on the internet your real name and where you live- they might be strangers.
G- Ask an adult to help you find the right games for your age.
C- Don't write horrible messages online.
G- If you see something scary or not very nice on the internet, tell a grown up straight away.
B- If you put your name, age, address and what your school is called on the internet, you are telling everyone in the world your personal information.
They designed some internet safety posters, which have some very important messages.
The Sunflower's have been finding out about Arcimboldo and have been fascinated with his fruit and vegetable faces.
Arcimboldo is well known today for painting portraits of people made out of different types of fruit, vegetables, meat and fish. He would pick food that had a connection to whatever he was painting. For example, when creating a picture of autumn, he used fruit and vegetables that grew in autumn.
The Sunflowers have created fruit and vegetable faces of their own using oil pastels and also on the computer.
Juniper class have started to learn how to touch type in Computing. In this lesson we learnt how to use the home, top and bottom row keys. We completed a range of challenges that enabled us to use these keys.
OS: "At the beginning I was only getting 7, now I pressed 51 keys in 2 minutes"
LC: " I really like learning how to type properly. I am becoming faster each time."
The children have been very excited to start the Year 3 & 4 Minecraft Club. It is a great environment for the children to work together to build their own creations in a safe on-line environment.
We will post photos later in the term to show what they have made.
The Sunflowers have been getting to grips with the school's computing scheme 'Purple Mash.' So far, they have learnt to log in, create an avatar and save a picture they have decorated.
Ella- I can type my own password in.
Lewis- I coloured a butterfly and typed it's name as Kathleen.
Lily- I made a beautiful butterfly. I like Purple Mash games.
There are lots of games and fun activities on Purple Mash, that can help the children to further their learning across the whole curriculum. These can be explored at home.